Inventor profile of:

Robert M. Toth

City:

Lund

Country:

Sweden

Published Applications:

48

Last publication date:

2024-05-23

Top Assignees for applications by Robert M. Toth

The entities that hold a legal rights for patent applications filed by inventor Toth Robert M.:

Recent patent applications by Toth Robert M.

Robert M. Toth from Lund, SE has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2024-05-23
US20240169664A1
Physics

Decoupled Shading Pipeline

#2 | 2022-10-20
US20220335569A1
Physics

Apparatus and method for non-uniform frame buffer rasterization

#3 | 2021-11-11
US20210350502A1
Physics

Apparatus and method for non-uniform frame buffer rasterization

#4 | 2021-07-22
US20210225066A1
Physics

Decoupled shading pipeline

#5 | 2021-01-14
US20210012457A1
Physics

Apparatus and method for non-uniform frame buffer rasterization

#6 | 2020-11-19
US20200364924A1
Physics

Decoupled shading pipeline

#7 | 2020-10-01
US20200312016A1
Physics

Decoupled Shading Pipeline

#8 | 2019-11-14
US20190347764A1
Physics

Apparatus and method for non-uniform frame buffer rasterization

#9 | 2019-10-17
US20190317599A1
Physics

Virtual reality/augmented reality apparatus and method

#10 | 2019-08-22
US20190259209A1
Physics

Replicating primitives across multiple viewports

#11 | 2019-05-02
US20190130527A1
Physics

APPARATUS AND METHOD FOR NON-UNIFORM FRAME BUFFER RASTERIZATION

#12 | 2019-03-21
US20190087680A1
Physics

Edge-Based Coverage Mask Compression

#13 | 2018-07-05
US20180190021A1
Physics

Replicating primitives across multiple viewports

#14 | 2018-03-22
US20180082467A1
Physics

Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations

#15 | 2018-03-22
US20180082464A1
Physics

APPARATUS AND METHOD FOR AN EFFICIENT 3D GRAPHICS PIPELINE

#16 | 2018-03-22
US20180081429A1
Physics

Virtual reality/augmented reality apparatus and method

#17 | 2018-03-15
US20180075573A1
Physics

Minimum/maximum and bitwise and/or based coarse stencil test

#18 | 2017-12-28
US20170372450A1
Physics

Apparatus and method for non-uniform frame buffer rasterization

#19 | 2017-08-24
US20170243395A1
Physics

Decoupled shading pipeline

#20 | 2017-07-20
US20170206700A1
Physics

Texture space shading and reconstruction for ray tracing

#21 | 2017-06-01
US20170154403A1
Physics

TRIPLE BUFFERED CONSTANT BUFFERS FOR EFFICIENT PROCESSING OF GRAPHICS DATA AT COMPUTING DEVICES

#22 | 2017-05-18
US20170142447A1
Electricity

Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices

#23 | 2016-12-08
US20160358299A1
Physics

Apparatus and method using subdivided swapchains for improved virtual reality implementations

#24 | 2016-11-08
US14738642
Electricity

Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices

#25 | 2016-10-20
US20160307297A1
Physics

Apparatus and method for non-uniform frame buffer rasterization

#26 | 2016-09-29
US20160284120A1
Physics

Edge-based coverage mask compression

#27 | 2016-09-22
US20160275701A1
Physics

Corner texel addressing mode

#28 | 2016-02-25
US20160055614A1
Physics

Image processing techniques for tile-based rasterization

#29 | 2016-02-25
US20160054790A1
Physics

Reducing power consumption during graphics rendering

#30 | 2015-10-08
US20150287238A1
Physics

Depth of field rasterization

#31 | 2015-07-02
US20150187124A1
Physics

Adaptive depth offset compression

#32 | 2015-06-25
US20150178983A1
Physics

Variable shading

#33 | 2015-06-18
US20150170345A1
Physics

Decoupled shading pipeline

#34 | 2015-05-28
US20150145873A1
Physics

Image processing techniques for tile-based rasterization

#35 | 2015-05-21
US20150138226A1
Physics

Front to back compositing

#36 | 2015-03-12
US20150070355A1
Physics

Adaptive multi-frequency shading

#37 | 2014-10-09
US20140300619A1
Physics

Programmable tile shader

#38 | 2014-09-18
US20140267345A1
Physics

Texture address mode discarding filter taps

#39 | 2014-09-11
US20140258754A1
Physics

Reducing power consumption during graphics rendering

#40 | 2013-10-31
US20130287314A1
Physics

Stochastic rasterization with selective culling

#41 | 2013-10-17
US20130271465A1
Physics

Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling

#42 | 2013-10-03
US20130257885A1
Physics

Low Power Centroid Determination and Texture Footprint Optimization For Decoupled Sampling Based Rendering Pipelines

#43 | 2013-10-03
US20130257866A1
Physics

Flexible defocus blur for stochastic rasterization

#44 | 2012-11-01
US20120274636A1
Physics

Depth of field rasterization by culling regions on a lens from which a convex polygon to be rendered is not visible

#45 | 2012-08-09
US20120201467A1
Physics

Stream compaction for rasterization

#46 | 2012-08-09
US20120200569A1
Physics

Micropolygon splatting

#47 | 2012-03-29
US20120075304A1
Physics

Backface culling for motion blur and depth of field

#48 | 2011-06-23
US20110148876A1
Physics

Compiling for programmable culling unit

InventorID:

464560 ⎘