Lund
Sweden
48
2024-05-23
The entities that hold a legal rights for patent applications filed by inventor Toth Robert M.:
Robert M. Toth from Lund, SE has applied for patents for these inventions. The list has both pending applications and granted patents:
Decoupled Shading Pipeline
#2 | 2022-10-20Apparatus and method for non-uniform frame buffer rasterization
#3 | 2021-11-11Apparatus and method for non-uniform frame buffer rasterization
#4 | 2021-07-22Decoupled shading pipeline
#5 | 2021-01-14Apparatus and method for non-uniform frame buffer rasterization
#6 | 2020-11-19Decoupled shading pipeline
#7 | 2020-10-01Decoupled Shading Pipeline
#8 | 2019-11-14Apparatus and method for non-uniform frame buffer rasterization
#9 | 2019-10-17Virtual reality/augmented reality apparatus and method
#10 | 2019-08-22Replicating primitives across multiple viewports
#11 | 2019-05-02APPARATUS AND METHOD FOR NON-UNIFORM FRAME BUFFER RASTERIZATION
#12 | 2019-03-21Edge-Based Coverage Mask Compression
#13 | 2018-07-05Replicating primitives across multiple viewports
#14 | 2018-03-22Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations
#15 | 2018-03-22APPARATUS AND METHOD FOR AN EFFICIENT 3D GRAPHICS PIPELINE
#16 | 2018-03-22Virtual reality/augmented reality apparatus and method
#17 | 2018-03-15Minimum/maximum and bitwise and/or based coarse stencil test
#18 | 2017-12-28Apparatus and method for non-uniform frame buffer rasterization
#19 | 2017-08-24Decoupled shading pipeline
#20 | 2017-07-20Texture space shading and reconstruction for ray tracing
#21 | 2017-06-01TRIPLE BUFFERED CONSTANT BUFFERS FOR EFFICIENT PROCESSING OF GRAPHICS DATA AT COMPUTING DEVICES
#22 | 2017-05-18Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
#23 | 2016-12-08Apparatus and method using subdivided swapchains for improved virtual reality implementations
#24 | 2016-11-08Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
#25 | 2016-10-20Apparatus and method for non-uniform frame buffer rasterization
#26 | 2016-09-29Edge-based coverage mask compression
#27 | 2016-09-22Corner texel addressing mode
#28 | 2016-02-25Image processing techniques for tile-based rasterization
#29 | 2016-02-25Reducing power consumption during graphics rendering
#30 | 2015-10-08Depth of field rasterization
#31 | 2015-07-02Adaptive depth offset compression
#32 | 2015-06-25Variable shading
#33 | 2015-06-18Decoupled shading pipeline
#34 | 2015-05-28Image processing techniques for tile-based rasterization
#35 | 2015-05-21Front to back compositing
#36 | 2015-03-12Adaptive multi-frequency shading
#37 | 2014-10-09Programmable tile shader
#38 | 2014-09-18Texture address mode discarding filter taps
#39 | 2014-09-11Reducing power consumption during graphics rendering
#40 | 2013-10-31Stochastic rasterization with selective culling
#41 | 2013-10-17Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling
#42 | 2013-10-03Low Power Centroid Determination and Texture Footprint Optimization For Decoupled Sampling Based Rendering Pipelines
#43 | 2013-10-03Flexible defocus blur for stochastic rasterization
#44 | 2012-11-01Depth of field rasterization by culling regions on a lens from which a convex polygon to be rendered is not visible
#45 | 2012-08-09Stream compaction for rasterization
#46 | 2012-08-09Micropolygon splatting
#47 | 2012-03-29Backface culling for motion blur and depth of field
#48 | 2011-06-23Compiling for programmable culling unit
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