Inventor profile of:

Karthik Vaidyanathan

City:

Berkeley, California

Country:

United States

Published Applications:

64

Last publication date:

2025-05-22

Top Assignees for applications by Karthik Vaidyanathan

The entities that hold a legal rights for patent applications filed by inventor Vaidyanathan Karthik:

Recent patent applications by Vaidyanathan Karthik

Karthik Vaidyanathan from Berkeley, US has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2025-05-22
US20250166115A1
Physics

COMPUTE OPTIMIZATION MECHANISM FOR DEEP NEURAL NETWORKS

#2 | 2024-08-01
US20240257294A1
Physics

Compute optimization mechanism for deep neural networks

#3 | 2024-05-23
US20240169664A1
Physics

Decoupled Shading Pipeline

#4 | 2024-05-16
US20240161356A1
Physics

Controlling coarse pixel size from a stencil buffer

#5 | 2023-08-17
US20230260072A1
Physics

Compute optimization mechanism for deep neural networks

#6 | 2022-10-20
US20220335562A1
Physics

Compute optimization mechanism for deep neural networks

#7 | 2022-09-22
US20220301259A1
Physics

Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method

#8 | 2022-08-18
US20220262059A1
Physics

Order independent asynchronous compute and streaming for graphics

#9 | 2022-08-18
US20220262047A1
Physics

Controlling coarse pixel size from a stencil buffer

#10 | 2022-06-09
US20220182575A1
Electricity

Synergistic temporal anti-aliasing and coarse pixel shading technology

#11 | 2022-06-02
US20220172316A1
Physics

Mutli-frame renderer

#12 | 2022-05-19
US20220156876A1
Physics

Compute optimization mechanism for deep neural networks

#13 | 2021-11-11
US20210350499A1
Physics

Compute optimization mechanism for deep neural networks

#14 | 2021-08-05
US20210241417A1
Physics

Compute optimization mechanism for deep neural networks

#15 | 2021-07-22
US20210225066A1
Physics

Decoupled shading pipeline

#16 | 2021-04-01
US20210097756A1
Physics

Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method

#17 | 2021-01-14
US20210014450A1
Electricity

Synergistic temporal anti-aliasing and coarse pixel shading technology

#18 | 2020-12-24
US20200402298A1
Physics

Tile-based immediate mode rendering with early hierarchical-z

#19 | 2020-12-24
US20200402270A1
Physics

Controlling coarse pixel size from a stencil buffer

#20 | 2020-11-19
US20200364924A1
Physics

Decoupled shading pipeline

#21 | 2020-11-19
US20200364921A1
Physics

Order independent asynchronous compute and streaming for graphics

#22 | 2020-10-22
US20200334896A1
Physics

Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer

#23 | 2020-05-14
US20200151936A1
Physics

Techniques to manage execution of divergent shaders

#24 | 2020-02-06
US20200043224A1
Physics

Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method

#25 | 2020-02-06
US20200043218A1
Physics

Programmable ray tracing with hardware acceleration on a graphics processor

#26 | 2020-01-30
US20200034946A1
Physics

Compute optimization mechanism for deep neural networks

#27 | 2020-01-02
US20200005515A1
Physics

Efficient prediction of most commonly occuring values in data blocks in computing environments

#28 | 2019-11-07
US20190340812A1
Physics

Apparatus and method for hierarchical adaptive tessellation

#29 | 2019-08-22
US20190259127A1
Physics

Mutli-frame renderer

#30 | 2019-08-15
US20190251740A1
Physics

Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method

#31 | 2019-08-08
US20190244418A1
Physics

Conditional shader for graphics

#32 | 2019-07-04
US20190206114A1
Physics

Level of detail selection during ray tracing

#33 | 2019-05-16
US20190147640A1
Physics

Motion biased foveated renderer

#34 | 2019-03-21
US20190087983A1
Physics

Controlling coarse pixel size from a stencil buffer

#35 | 2019-03-21
US20190087188A1
Physics

GPU register allocation mechanism

#36 | 2018-10-25
US20180309969A1
Electricity

Synergistic temporal anti-aliasing and coarse pixel shading technology

#37 | 2018-10-25
US20180308277A1
Physics

Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer

#38 | 2018-10-25
US20180308208A1
Physics

Compute optimization mechanism for deep neural networks

#39 | 2018-10-25
US20180308206A1
Physics

Compute optimization mechanism for deep neural networks

#40 | 2018-10-25
US20180308200A1
Physics

Compute optimization mechanism for deep neural networks

#41 | 2018-10-18
US20180300944A1
Physics

Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method

#42 | 2018-10-18
US20180300933A1
Physics

Order independent asynchronous compute and streaming for graphics

#43 | 2018-10-11
US20180293961A1
Physics

Beam scanning image processing within an improved graphics processor microarchitecture

#44 | 2018-10-11
US20180293760A1
Physics

Controlling coarse pixel size from a stencil buffer

#45 | 2018-10-11
US20180293703A1
Physics

Extended local memory including compressed on-chip vertex data

#46 | 2018-10-11
US20180293699A1
Physics

Multi-frame renderer

#47 | 2018-10-04
US20180286115A1
Physics

Conditional shader for graphics

#48 | 2018-10-04
US20180286112A1
Physics

Tile-based immediate mode rendering with early hierarchical-z

#49 | 2018-10-04
US20180286106A1
Physics

Multi-resolution image plane rendering within an improved graphics processor microarchitecture

#50 | 2018-10-04
US20180286105A1
Physics

Motion biased foveated renderer

#51 | 2017-10-05
US20170287203A1
Physics

Reduced precision ray traversal with plane reuse

#52 | 2017-10-05
US20170287100A1
Physics

Reduction of BVH-node bandwidth with incremental traversal

#53 | 2017-08-24
US20170243395A1
Physics

Decoupled shading pipeline

#54 | 2017-07-27
US20170213379A1
Physics

Level of detail selection during ray tracing

#55 | 2017-01-12
US20170011545A1
Physics

Layered reconstruction for defocus and motion blur

#56 | 2015-12-31
US20150379763A1
Physics

Method and apparatus for filtered coarse pixel shading

#57 | 2015-12-31
US20150379761A1
Physics

Techniques for reduced pixel shading

#58 | 2015-07-23
US20150206340A1
Physics

Layered reconstruction for defocus and motion blur

#59 | 2015-06-25
US20150178983A1
Physics

Variable shading

#60 | 2015-06-18
US20150170345A1
Physics

Decoupled shading pipeline

#61 | 2014-07-24
US20140204111A1
Physics

Layered light field reconstruction for defocus blur

#62 | 2013-10-17
US20130271465A1
Physics

Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling

#63 | 2013-10-03
US20130257891A1
Physics

Post tessellation edge cache

#64 | 2013-10-03
US20130257885A1
Physics

Low Power Centroid Determination and Texture Footprint Optimization For Decoupled Sampling Based Rendering Pipelines

InventorID:

464579 ⎘