Berkeley, California
United States
64
2025-05-22
The entities that hold a legal rights for patent applications filed by inventor Vaidyanathan Karthik:
Karthik Vaidyanathan from Berkeley, US has applied for patents for these inventions. The list has both pending applications and granted patents:
COMPUTE OPTIMIZATION MECHANISM FOR DEEP NEURAL NETWORKS
#2 | 2024-08-01Compute optimization mechanism for deep neural networks
#3 | 2024-05-23Decoupled Shading Pipeline
#4 | 2024-05-16Controlling coarse pixel size from a stencil buffer
#5 | 2023-08-17Compute optimization mechanism for deep neural networks
#6 | 2022-10-20Compute optimization mechanism for deep neural networks
#7 | 2022-09-22Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#8 | 2022-08-18Order independent asynchronous compute and streaming for graphics
#9 | 2022-08-18Controlling coarse pixel size from a stencil buffer
#10 | 2022-06-09Synergistic temporal anti-aliasing and coarse pixel shading technology
#11 | 2022-06-02Mutli-frame renderer
#12 | 2022-05-19Compute optimization mechanism for deep neural networks
#13 | 2021-11-11Compute optimization mechanism for deep neural networks
#14 | 2021-08-05Compute optimization mechanism for deep neural networks
#15 | 2021-07-22Decoupled shading pipeline
#16 | 2021-04-01Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#17 | 2021-01-14Synergistic temporal anti-aliasing and coarse pixel shading technology
#18 | 2020-12-24Tile-based immediate mode rendering with early hierarchical-z
#19 | 2020-12-24Controlling coarse pixel size from a stencil buffer
#20 | 2020-11-19Decoupled shading pipeline
#21 | 2020-11-19Order independent asynchronous compute and streaming for graphics
#22 | 2020-10-22Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
#23 | 2020-05-14Techniques to manage execution of divergent shaders
#24 | 2020-02-06Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#25 | 2020-02-06Programmable ray tracing with hardware acceleration on a graphics processor
#26 | 2020-01-30Compute optimization mechanism for deep neural networks
#27 | 2020-01-02Efficient prediction of most commonly occuring values in data blocks in computing environments
#28 | 2019-11-07Apparatus and method for hierarchical adaptive tessellation
#29 | 2019-08-22Mutli-frame renderer
#30 | 2019-08-15Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#31 | 2019-08-08Conditional shader for graphics
#32 | 2019-07-04Level of detail selection during ray tracing
#33 | 2019-05-16Motion biased foveated renderer
#34 | 2019-03-21Controlling coarse pixel size from a stencil buffer
#35 | 2019-03-21GPU register allocation mechanism
#36 | 2018-10-25Synergistic temporal anti-aliasing and coarse pixel shading technology
#37 | 2018-10-25Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
#38 | 2018-10-25Compute optimization mechanism for deep neural networks
#39 | 2018-10-25Compute optimization mechanism for deep neural networks
#40 | 2018-10-25Compute optimization mechanism for deep neural networks
#41 | 2018-10-18Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#42 | 2018-10-18Order independent asynchronous compute and streaming for graphics
#43 | 2018-10-11Beam scanning image processing within an improved graphics processor microarchitecture
#44 | 2018-10-11Controlling coarse pixel size from a stencil buffer
#45 | 2018-10-11Extended local memory including compressed on-chip vertex data
#46 | 2018-10-11Multi-frame renderer
#47 | 2018-10-04Conditional shader for graphics
#48 | 2018-10-04Tile-based immediate mode rendering with early hierarchical-z
#49 | 2018-10-04Multi-resolution image plane rendering within an improved graphics processor microarchitecture
#50 | 2018-10-04Motion biased foveated renderer
#51 | 2017-10-05Reduced precision ray traversal with plane reuse
#52 | 2017-10-05Reduction of BVH-node bandwidth with incremental traversal
#53 | 2017-08-24Decoupled shading pipeline
#54 | 2017-07-27Level of detail selection during ray tracing
#55 | 2017-01-12Layered reconstruction for defocus and motion blur
#56 | 2015-12-31Method and apparatus for filtered coarse pixel shading
#57 | 2015-12-31Techniques for reduced pixel shading
#58 | 2015-07-23Layered reconstruction for defocus and motion blur
#59 | 2015-06-25Variable shading
#60 | 2015-06-18Decoupled shading pipeline
#61 | 2014-07-24Layered light field reconstruction for defocus blur
#62 | 2013-10-17Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling
#63 | 2013-10-03Post tessellation edge cache
#64 | 2013-10-03Low Power Centroid Determination and Texture Footprint Optimization For Decoupled Sampling Based Rendering Pipelines
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