Folsom, California
United States
437
2026-05-07
The entities that hold a legal rights for patent applications filed by inventor SURTI PRASOONKUMAR:
PRASOONKUMAR SURTI from Folsom, US has applied for patents for these inventions. The list has both pending applications and granted patents:
COORDINATION AND INCREASED UTILIZATION OF GRAPHICS PROCESSORS DURING INFERENCE
#2 | 2026-03-26Lossless Compression for Multisample Render Targets Alongside Fragment Compression
#3 | 2026-03-19COMPRESSION FOR SPARSE DATA STRUCTURES UTILIZING MODE SEARCH APPROXIMATION
#4 | 2026-03-05VIRTUAL REALITY APPARATUS AND METHOD INCLUDING PRIORITIZED PIXEL SHADER OPERATIONS, ALTERNATE EYE RENDERING, AND/OR AUGMENTED TIMEWARP
#5 | 2025-12-25ADAPTIVE RESOLUTION OF POINT CLOUD AND VIEWPOINT PREDICTION FOR VIDEO STREAMING IN COMPUTING ENVIRONMENTS
#6 | 2025-12-11DYNAMIC MEMORY RECONFIGURATION
#7 | 2025-11-27SYSTOLIC ARITHMETIC ON SPARSE DATA
#8 | 2025-11-13ENGINE TO ENABLE HIGH SPEED CONTEXT SWITCHING VIA ON-DIE STORAGE
#9 | 2025-09-18EFFICIENT DATA SHARING FOR GRAPHICS DATA PROCESSING OPERATIONS
#10 | 2025-08-14INTERLEAVING OF VARIABLE BITRATE STREAMS FOR GPU IMPLEMENTATIONS
#11 | 2025-08-07GRAPHICS ARCHITECTURE INCLUDING A NEURAL NETWORK PIPELINE
#12 | 2025-07-17GENERATION AND STORAGE OF COMPRESSED Z-PLANES IN GRAPHICS PROCESSING
#13 | 2025-06-26SPARSE OPTIMIZATIONS FOR A MATRIX ACCELERATOR ARCHITECTURE
#14 | 2025-06-19VARIABLE WIDTH INTERLEAVED CODING FOR GRAPHICS PROCESSING
#15 | 2025-06-19ON CHIP DENSE MEMORY FOR TEMPORAL BUFFERING
#16 | 2025-05-29GRAPHICS PROCESSOR DATA ACCESS AND SHARING
#17 | 2025-05-22COMPUTE OPTIMIZATION MECHANISM FOR DEEP NEURAL NETWORKS
#18 | 2025-04-10MULTI-TILE MEMORY MANAGEMENT
#19 | 2025-04-10PROCESSOR POWER MANAGEMENT
#20 | 2025-03-27PROGRESSIVE MULTISAMPLE ANTI-ALIASING
#21 | 2025-03-27SYSTEMS AND METHODS FOR IMPROVING CACHE EFFICIENCY AND UTILIZATION
#22 | 2025-03-27SYSTOLIC DISAGGREGATION WITHIN A MATRIX ACCELERATOR ARCHITECTURE
#23 | 2025-03-27CACHE STRUCTURE AND UTILIZATION
#24 | 2025-03-27DATA LOCALITY ENHANCEMENT FOR GRAPHICS PROCESSING UNITS
#25 | 2025-03-20PAGE FAULTING AND SELECTIVE PREEMPTION
#26 | 2025-02-13STACK ACCESS THROTTLING FOR SYNCHRONOUS RAY TRACING
#27 | 2025-02-06MULTI-TILE GRAPHICS PROCESSOR RENDERING
#28 | 2025-01-30ADAPTIVE MULTISAMPLING BASED ON VERTEX ATTRIBUTES
#29 | 2025-01-30COMPRESSION FOR SPARSE DATA STRUCTURES UTILIZING MODE SEARCH APPROXIMATION
#30 | 2025-01-02MULTI-TILE MEMORY MANAGEMENT
#31 | 2024-12-31Multi-tile memory management
#32 | 2024-12-12CACHE STRUCTURE AND UTILIZATION
#33 | 2024-11-28APPARATUS AND METHOD FOR EFFICIENT GRAPHICS PROCESSING INCLUDING RAY TRACING
#34 | 2024-11-21Efficient data sharing for graphics data processing operations
#35 | 2024-10-24Graphics system with additional context
#36 | 2024-10-24UNIFIED MEMORY COMPRESSION MECHANISM
#37 | 2024-10-17Multi-tile Memory Management for Detecting Cross Tile Access Providing Multi-Tile Inference Scaling and Providing Page Migration
#38 | 2024-09-26MULTI-TILE ARCHITECTURE FOR GRAPHICS OPERATIONS
#39 | 2024-08-22APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE
#40 | 2024-08-22APPARATUS AND METHOD FOR THROTTLING A RAY TRACING PIPELINE
#41 | 2024-08-08Apparatus and method for performing a stable and short latency sorting operation
#42 | 2024-08-01APPARATUS AND METHOD FOR ASYNCHRONOUS RAY TRACING
#43 | 2024-08-01Compute optimization mechanism for deep neural networks
#44 | 2024-08-01Graphics processor data access and sharing
#45 | 2024-08-01DATA PREFETCHING FOR GRAPHICS DATA PROCESSING
#46 | 2024-07-11VIRTUAL REALITY APPARATUS AND METHOD INCLUDING PRIORITIZED PIXEL SHADER OPERATIONS, ALTERNATE EYE RENDERING, AND/OR AUGMENTED TIMEWARP
#47 | 2024-07-11APPARATUS AND METHOD FOR A HIERARCHICAL BEAM TRACER
#48 | 2024-07-11SECTOR CACHE FOR COMPRESSION
#49 | 2024-07-04Fragment compression for coarse pixel shading
#50 | 2024-06-06DYNAMIC MEMORY RECONFIGURATION
#51 | 2024-05-16AUGMENTED REALITY VIRTUAL REALITY RAY TRACING SENSORY ENHANCEMENT SYSTEM, APPARATUS AND METHOD
#52 | 2024-05-16Controlling coarse pixel size from a stencil buffer
#53 | 2024-04-18Lossless Compression for Multisample Render Targets Alongside Fragment Compression
#54 | 2024-03-28Apparatus and method for quantized convergent direction-based ray sorting
#55 | 2024-02-29Compression of machine learning models utilizing pseudo-labeled data training
#56 | 2024-01-18Apparatus and Method for Routing Data from Ray Tracing Cache Banks
#57 | 2024-01-11COORDINATION AND INCREASED UTILIZATION OF GRAPHICS PROCESSORS DURING INFERENCE
#58 | 2024-01-11Efficient data sharing for graphics data processing operations
#59 | 2024-01-04ENGINE TO ENABLE HIGH SPEED CONTEXT SWITCHING VIA ON-DIE STORAGE
#60 | 2024-01-04HYBRID LOW POWER HOMOGENOUS GRAPICS PROCESSING UNITS
#61 | 2023-12-28ADAPTIVE RESOLUTION OF POINT CLOUD AND VIEWPOINT PREDICTION FOR VIDEO STREAMING IN COMPUTING ENVIRONMENTS
#62 | 2023-12-28Data locality enhancement for graphics processing units
#63 | 2023-12-28Processor power management
#64 | 2023-11-30Fragment compression for coarse pixel shading
#65 | 2023-11-23SYSTOLIC ARITHMETIC ON SPARSE DATA
#66 | 2023-11-09Graphics architecture including a neural network pipeline
#67 | 2023-11-09Stack access throttling for synchronous ray tracing
#68 | 2023-11-02Sparse optimizations for a matrix accelerator architecture
#69 | 2023-10-26Adaptive multisampling based on vertex attributes
#70 | 2023-10-19DYNAMIC DISTRIBUTED TRAINING OF MACHINE LEARNING MODELS
#71 | 2023-09-21NODE PREFETCHING IN A WIDE BVH TRAVERSAL WITH A STACK
#72 | 2023-09-21MULTI-RENDER PARTITIONING
#73 | 2023-09-21CACHE STREAMING APPARATUS AND METHOD FOR DEEP LEARNING OPERATIONS
#74 | 2023-09-21FLEXIBLE PARTITIONING OF GPU RESOURCES
#75 | 2023-09-21HARD PARTITIONING VIA INTRA-SOC COMPOSITION
#76 | 2023-09-21APPARATUS AND METHOD FOR SCHEDULING INFERENCE TASKS
#77 | 2023-08-17Compute optimization mechanism for deep neural networks
#78 | 2023-08-17Sector cache for compression
#79 | 2023-08-10Compression for sparse data structures utilizing mode search approximation
#80 | 2023-08-03Memory access compression using clear code for tile pixels
#81 | 2023-07-20Dynamic assignment of down sampling intervals for data stream processing
#82 | 2023-06-29UNIFIED STATELESS COMPRESSION SYSTEM FOR UNIVERSALLY CONSUMABLE COMPRESSION
#83 | 2023-06-29DISTRIBUTED COMPRESSION/DECOMPRESSION SYSTEM
#84 | 2023-04-20Progressive multisample anti-aliasing
#85 | 2023-04-13MODULAR GPU ARCHITECTURE FOR CLIENTS AND SERVERS
#86 | 2023-03-30Scale up and out compression
#87 | 2023-03-30TECHNIQUES FOR A FAST CLEAR OF A 3-DIMENSIONAL SURFACE
#88 | 2023-03-23IMMEDIATE OFFSET OF LOAD STORE AND ATOMIC INSTRUCTIONS
#89 | 2023-03-02Converting barycentric planes to attribute planes
#90 | 2023-03-02MEMORY ALLOCATION TECHNOLOGIES FOR DATA COMPRESSION AND DE-COMPRESSION
#91 | 2023-03-02METHOD AND APPARATUS FOR PERFORMING REDUCTION OPERATIONS ON A PLURALITY OF ASSOCIATED DATA ELEMENT VALUES
#92 | 2023-02-23Interleaving of variable bitrate streams for GPU implementations
#93 | 2023-02-16Data prefetching for graphics data processing
#94 | 2023-02-09AUTONOMOUS VEHICLE NEURAL NETWORK OPTIMIZATION
#95 | 2023-02-02EFFICIENT COMPRESSED VERBATIM COPY
#96 | 2023-01-26Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method
#97 | 2023-01-05Lossless compression for multisample render targets alongside fragment compression
#98 | 2023-01-05Smart compression/decompression schemes for efficiency and superior results
#99 | 2022-12-29Compression and interleaving of spatially proximate data
#100 | 2022-12-29Out-of-order pixel shading and rasterization
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