Los Angeles, California
United States
25
2025-07-10
The entities that hold a legal rights for patent applications filed by inventor Simpson David:
David Simpson from Los Angeles, US has applied for patents for these inventions. The list has both pending applications and granted patents:
RUNNING A LEGACY APPLICATION ON A NON-LEGACY DEVICE WITH APPLICATION-SPECIFIC OPERATING PARAMETERS FOR BACKWARDS COMPATIBILITY
#2 | 2024-06-27BACKWARD COMPATIBILITY TESTING OF SOFTWARE IN A MODE THAT ATTEMPTS TO INDUCE SKEW
#3 | 2023-01-05Running a legacy application on a non-legacy device with application-specific operating parameters for backwards compatibility
#4 | 2022-10-13Backward compatibility by restriction of hardware resources
#5 | 2022-01-06Backward compatibility through use of spoof clock and fine grain frequency control
#6 | 2021-10-07Backward compatibility testing of software in a mode that disrupts timing
#7 | 2021-05-27Deriving application-specific operating parameters for backwards compatibility
#8 | 2020-11-26Scheme for compressing vertex shader output parameters
#9 | 2020-05-14Backward compatibility through use of spoof clock and fine grain frequency control
#10 | 2019-08-29Deriving application-specific operating parameters for backwards compatiblity
#11 | 2019-01-31Fragment shaders perform vertex shader computations
#12 | 2018-11-22Scheme for compressing vertex shader output parameters
#13 | 2018-08-30Backward compatibility testing of software in a mode that disrupts timing
#14 | 2018-01-04Backward compatibility through use of spoof clock and fine grain frequency control
#15 | 2017-10-05Deriving application-specific operating parameters for backwards compatiblity
#16 | 2017-10-05Real-time adjustment of application-specific operating parameters for backwards compatibility
#17 | 2017-07-27Simulating legacy bus behavior for backwards compatibility
#18 | 2017-05-04Backward compatibility testing of software in a mode that disrupts timing
#19 | 2017-02-02Backward compatibility by restriction of hardware resources
#20 | 2017-02-02Backward compatibility by algorithm matching, disabling features, or throttling performance
#21 | 2016-08-25Backward compatibility through use of spoof clock and fine grain frequency control
#22 | 2014-12-11Graphics processing hardware for using compute shaders as front end for vertex shaders
#23 | 2014-12-11Fragment shaders perform vertex shader computations
#24 | 2014-12-11Scheme for compressing vertex shader output parameters
#25 | 2014-12-11Using compute shaders as front end for vertex shaders
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