Los Gatos, California
United States
26
2025-10-02
The entities that hold a legal rights for patent applications filed by inventor Leather Mark:
Mark Leather from Los Gatos, US has applied for patents for these inventions. The list has both pending applications and granted patents:
LOW LATENCY SCRATCH MEMORY PATH
#2 | 2018-11-08Policies for shader resource allocation in a shader core
#3 | 2017-03-16Preemptive context switching of processes on an accelerated processing device (APD) based on time quanta
#4 | 2014-01-23Method for urgency-based preemption of a process
#5 | 2013-06-20Method for resuming an APD wavefront in which a subset of elements have faulted
#6 | 2013-06-20Software mechanisms for managing task scheduling on an accelerated processing device (APD)
#7 | 2013-06-20Saving and Restoring Shader Context State
#8 | 2013-06-20Policies for Shader Resource Allocation in a Shader Core
#9 | 2013-06-13Partitioning resources of a processor
#10 | 2013-06-06Handling Virtual-to-Physical Address Translation Failures
#11 | 2013-06-06Method and Apparatus for Accommodating Multiple, Concurrent Work Inputs
#12 | 2013-06-06Method and Apparatus for Servicing Page Fault Exceptions
#13 | 2013-05-30Saving and Restoring Non-Shader State Using a Command Processor
#14 | 2013-05-09Method and system for workitem synchronization
#15 | 2012-08-09Executing first instructions for smaller set of SIMD threads diverging upon conditional branch instruction
#16 | 2012-08-09Process device context switching
#17 | 2012-08-09Preemptive context switching of processes on ac accelerated processing device (APD) based on time quanta
#18 | 2012-08-02Methods and Systems for Synchronous Operation of a Processing Device
#19 | 2012-08-02Method and System for Context Switching
#20 | 2012-08-02Method for preempting graphics tasks to accommodate compute tasks in an accelerated processing device (APD)
#21 | 2012-08-02Managed Task Scheduling on a Graphics Processing Device (APD)
#22 | 2012-08-02Preemptive context switching
#23 | 2012-07-26Mechanisms for Enabling Task Scheduling
#24 | 2010-06-10Shader complex with distributed level one cache system and centralized level two cache
#25 | 2009-12-24Unified Shader Engine Filtering System
#26 | 2009-12-17Multi Instance Unified Shader Engine Filtering System With Level One and Level Two Cache
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