Orlando, Florida
United States
125
2026-03-26
The entities that hold a legal rights for patent applications filed by inventor Mantor Michael:
Michael Mantor from Orlando, US has applied for patents for these inventions. The list has both pending applications and granted patents:
METHODS TO ENABLE VARIABLE-WIDTH PACKET FETCH IN COMMAND PROCESSORS
#2 | 2025-12-18CONFIGURABLE MULTIPLE-DIE GRAPHICS PROCESSING UNIT
#3 | 2025-07-03LOCAL LAUNCH IN WORKGROUP PROCESSORS
#4 | 2025-06-12RECONFIGURABLE VIRTUAL GRAPHICS AND COMPUTE PROCESSOR PIPELINE
#5 | 2025-04-24MULTI-FORMAT OPERAND CIRCUIT
#6 | 2025-04-24FLOATING POINT BIAS SWITCHING
#7 | 2025-04-24STOCHASTIC ROUNDING CIRCUIT
#8 | 2025-04-24FLOATING-POINT CONVERSION CIRCUIT
#9 | 2025-04-10ACCELERATION UNIT WITH MODULAR ARCHITECTURE
#10 | 2025-04-03MULTIMODAL PERSONA CONFIGURATION FOR NON-PLAYABLE CHARACTERS
#11 | 2025-02-27HIERARCHICAL WORK SCHEDULING
#12 | 2025-02-27STREAMING WAVE COALESCER CIRCUIT
#13 | 2024-12-26MULTIMODAL CONTEXTUALIZER FOR NON-PLAYER CHARACTER GENERATION AND CONFIGURATION
#14 | 2024-12-26ADAPTIVE MULTIMODAL FUSING FOR NON-PLAYER CHARACTER GENERATION AND CONFIGURATION
#15 | 2024-12-26FUSED MULTIMODAL FRAMEWORK FOR NON-PLAYER CHARACTER GENERATION AND CONFIGURATION
#16 | 2024-06-13CONFIGURABLE MULTIPLE-DIE GRAPHICS PROCESSING UNIT
#17 | 2024-06-13ACCELERATED DRAW INDIRECT FETCHING
#18 | 2024-05-23Dual vector arithmetic logic unit
#19 | 2024-05-02Processing unit with small footprint arithmetic logic unit
#20 | 2024-04-25HYBRID RENDER WITH DEFERRED PRIMITIVE BATCH BINNING
#21 | 2024-04-04Hierarchical work scheduling
#22 | 2024-04-04MATRIX MULTIPLICATION UNIT WITH FLEXIBLE PRECISION OPERATIONS
#23 | 2024-02-29CREATING INTERCONNECTS BETWEEN DIES USING A CROSS-OVER DIE AND THROUGH-DIE VIAS
#24 | 2023-09-14VERTICAL AND HORIZONTAL BROADCAST OF SHARED OPERANDS
#25 | 2023-03-30ACCELERATION STRUCTURES WITH DELTA INSTANCES
#26 | 2023-03-30CONVOLUTIONAL NEURAL NETWORK OPERATIONS
#27 | 2023-03-09Prefetch kernels on data-parallel processors
#28 | 2022-10-06DIE STACKING FOR MODULAR PARALLEL PROCESSORS
#29 | 2022-09-01Hybrid render with deferred primitive batch binning
#30 | 2022-08-25Access log and address translation log for a processor
#31 | 2022-07-28Spatial partitioning in a multi-tenancy graphics processing unit
#32 | 2022-06-23Sparse matrix-vector multiplication
#33 | 2022-06-23Broadcast synchronization for dynamically adaptable arrays
#34 | 2022-06-16Dual vector arithmetic logic unit
#35 | 2022-03-31Dynamically adaptable arrays for vector and matrix operations
#36 | 2022-03-31Vertical and horizontal broadcast of shared operands
#37 | 2022-02-17Creating interconnects between dies using a cross-over die and through-die vias
#38 | 2021-12-30Processing unit with small footprint arithmetic logic unit
#39 | 2021-12-14Broadcast synchronization for dynamically adaptable arrays
#40 | 2021-08-05Spatial partitioning in a multi-tenancy graphics processing unit
#41 | 2021-07-08Hybrid render with preferred primitive batch binning and sorting
#42 | 2021-05-27Workload-based clock adjustment at a processing unit
#43 | 2021-05-27Dedicated vector sub-processor system
#44 | 2021-04-22System and method for protecting GPU memory instructions against faults
#45 | 2021-04-01COLLAPSING BUBBLES IN A PROCESSING UNIT PIPELINE
#46 | 2021-03-25Exception handler for sampling draw dispatch identifiers
#47 | 2021-03-25Matrix multiplication unit with flexible precision operations
#48 | 2021-03-04Selectively dispatching waves based on accumulators holding behavioral characteristics of waves currently executing
#49 | 2021-02-18Reconfigurable virtual graphics and compute processor pipeline
#50 | 2020-12-03Graphics context bouncing
#51 | 2020-09-17Pipeline including separate hardware data paths for different instruction types
#52 | 2020-09-17Processing unit with mixed precision operations
#53 | 2020-07-02Prefetch kernels on data-parallel processors
#54 | 2019-10-17Split frame rendering
#55 | 2019-09-12SOFTWARE-CONTROLLED VARIABLE WAVEFRONT SIZE EXECUTION AT GPU
#56 | 2019-08-01System and method for protecting GPU memory instructions against faults
#57 | 2019-05-30Primitive level preemption using discrete non-real-time and real time pipelines
#58 | 2019-05-30Precise suspend and resume of workloads in a processing unit
#59 | 2019-05-23Selective prefetching in multithreaded processing units
#60 | 2019-05-02Wave creation control with dynamic resource allocation
#61 | 2019-04-25Hybrid render with deferred primitive batch binning
#62 | 2019-02-19Primitive level preemption using discrete non-real-time and real time pipelines
#63 | 2019-01-03BIN STREAMOUT PREEMPTION IN A GRAPHICS PROCESSING PIPELINE
#64 | 2018-11-08Policies for shader resource allocation in a shader core
#65 | 2018-11-01Memory protection in highly parallel computing hardware
#66 | 2018-09-27Single pass flexible screen/scale rasterization
#67 | 2018-07-26Split frame rendering
#68 | 2018-07-26STEREO RENDERING
#69 | 2018-06-14Removing or identifying overlapping fragments after z-culling
#70 | 2018-05-03SUPER SINGLE INSTRUCTION MULTIPLE DATA (SUPER-SIMD) FOR GRAPHICS PROCESSING UNIT (GPU) COMPUTING
#71 | 2018-04-26Reconfigurable virtual graphics and compute processor pipeline
#72 | 2018-04-26Pipeline including separate hardware data paths for different instruction types
#73 | 2018-04-26Pairing SIMD lanes to perform double precision operations
#74 | 2018-03-22Primitive shader
#75 | 2017-12-28System and method for protecting GPU memory instructions against faults
#76 | 2017-12-28SYSTEM AND METHOD FOR USING VIRTUAL VECTOR REGISTER FILES
#77 | 2017-12-28Method and processing apparatus for gating redundant threads
#78 | 2017-03-16Preemptive context switching of processes on an accelerated processing device (APD) based on time quanta
#79 | 2016-12-22Hybrid render with preferred primitive batch binning and sorting
#80 | 2016-09-08PROVIDING ASYNCHRONOUS DISPLAY SHADER FUNCTIONALITY ON A SHARED SHADER CORE
#81 | 2014-12-11Graphics processing hardware for using compute shaders as front end for vertex shaders
#82 | 2014-10-02Hybrid render with deferred primitive batch binning
#83 | 2014-06-05Optimized Context Switching for Long-Running Processes
#84 | 2014-05-29Prefetch kernels on a graphics processing unit
#85 | 2014-01-23Method for urgency-based preemption of a process
#86 | 2013-12-05Method and system for synchronization of workitems with divergent control flow
#87 | 2013-10-03Ordering thread wavefronts instruction operations based on wavefront priority, operation counter, and ordering scheme
#88 | 2013-10-03Hardware managed allocation and deallocation evaluation circuit
#89 | 2013-07-25Multithreaded computing
#90 | 2013-06-20Method for resuming an APD wavefront in which a subset of elements have faulted
#91 | 2013-06-20Software mechanisms for managing task scheduling on an accelerated processing device (APD)
#92 | 2013-06-20Saving and Restoring Shader Context State
#93 | 2013-06-20Policies for Shader Resource Allocation in a Shader Core
#94 | 2013-06-20Syscall mechanism for processor to processor calls
#95 | 2013-06-13Partitioning resources of a processor
#96 | 2013-06-06Handling Virtual-to-Physical Address Translation Failures
#97 | 2013-06-06Method and Apparatus for Accommodating Multiple, Concurrent Work Inputs
#98 | 2013-06-06Method and Apparatus for Servicing Page Fault Exceptions
#99 | 2013-05-30Saving and Restoring Non-Shader State Using a Command Processor
#100 | 2013-05-09Method and system for workitem synchronization
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