Inventor profile of:

Michael Mantor

City:

Orlando, Florida

Country:

United States

Published Applications:

125

Last publication date:

2026-03-26

Top Assignees for applications by Michael Mantor

The entities that hold a legal rights for patent applications filed by inventor Mantor Michael:

Recent patent applications by Mantor Michael

Michael Mantor from Orlando, US has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2026-03-26
US20260086813A1
Physics

METHODS TO ENABLE VARIABLE-WIDTH PACKET FETCH IN COMMAND PROCESSORS

#2 | 2025-12-18
US20250384611A1
Physics

CONFIGURABLE MULTIPLE-DIE GRAPHICS PROCESSING UNIT

#3 | 2025-07-03
US20250217195A1
Physics

LOCAL LAUNCH IN WORKGROUP PROCESSORS

#4 | 2025-06-12
US20250191111A1
Physics

RECONFIGURABLE VIRTUAL GRAPHICS AND COMPUTE PROCESSOR PIPELINE

#5 | 2025-04-24
US20250130794A1
Physics

MULTI-FORMAT OPERAND CIRCUIT

#6 | 2025-04-24
US20250130774A1
Physics

FLOATING POINT BIAS SWITCHING

#7 | 2025-04-24
US20250130769A1
Physics

STOCHASTIC ROUNDING CIRCUIT

#8 | 2025-04-24
US20250130767A1
Physics

FLOATING-POINT CONVERSION CIRCUIT

#9 | 2025-04-10
US20250117352A1
Physics

ACCELERATION UNIT WITH MODULAR ARCHITECTURE

#10 | 2025-04-03
US20250111578A1
Physics

MULTIMODAL PERSONA CONFIGURATION FOR NON-PLAYABLE CHARACTERS

#11 | 2025-02-27
US20250068464A1
Physics

HIERARCHICAL WORK SCHEDULING

#12 | 2025-02-27
US20250068429A1
Physics

STREAMING WAVE COALESCER CIRCUIT

#13 | 2024-12-26
US20240428494A1
Physics

MULTIMODAL CONTEXTUALIZER FOR NON-PLAYER CHARACTER GENERATION AND CONFIGURATION

#14 | 2024-12-26
US20240424407A1
Human necessities

ADAPTIVE MULTIMODAL FUSING FOR NON-PLAYER CHARACTER GENERATION AND CONFIGURATION

#15 | 2024-12-26
US20240424398A1
Human necessities

FUSED MULTIMODAL FRAMEWORK FOR NON-PLAYER CHARACTER GENERATION AND CONFIGURATION

#16 | 2024-06-13
US20240193844A1
Physics

CONFIGURABLE MULTIPLE-DIE GRAPHICS PROCESSING UNIT

#17 | 2024-06-13
US20240192994A1
Physics

ACCELERATED DRAW INDIRECT FETCHING

#18 | 2024-05-23
US20240168719A1
Physics

Dual vector arithmetic logic unit

#19 | 2024-05-02
US20240143283A1
Physics

Processing unit with small footprint arithmetic logic unit

#20 | 2024-04-25
US20240135626A1
Physics

HYBRID RENDER WITH DEFERRED PRIMITIVE BATCH BINNING

#21 | 2024-04-04
US20240111578A1
Physics

Hierarchical work scheduling

#22 | 2024-04-04
US20240111530A1
Physics

MATRIX MULTIPLICATION UNIT WITH FLEXIBLE PRECISION OPERATIONS

#23 | 2024-02-29
US20240071940A1
Electricity

CREATING INTERCONNECTS BETWEEN DIES USING A CROSS-OVER DIE AND THROUGH-DIE VIAS

#24 | 2023-09-14
US20230289191A1
Physics

VERTICAL AND HORIZONTAL BROADCAST OF SHARED OPERANDS

#25 | 2023-03-30
US20230097562A1
Physics

ACCELERATION STRUCTURES WITH DELTA INSTANCES

#26 | 2023-03-30
US20230097279A1
Physics

CONVOLUTIONAL NEURAL NETWORK OPERATIONS

#27 | 2023-03-09
US20230076872A1
Physics

Prefetch kernels on data-parallel processors

#28 | 2022-10-06
US20220320042A1
Electricity

DIE STACKING FOR MODULAR PARALLEL PROCESSORS

#29 | 2022-09-01
US20220277508A1
Physics

Hybrid render with deferred primitive batch binning

#30 | 2022-08-25
US20220269620A1
Physics

Access log and address translation log for a processor

#31 | 2022-07-28
US20220237851A1
Physics

Spatial partitioning in a multi-tenancy graphics processing unit

#32 | 2022-06-23
US20220197973A1
Physics

Sparse matrix-vector multiplication

#33 | 2022-06-23
US20220197655A1
Physics

Broadcast synchronization for dynamically adaptable arrays

#34 | 2022-06-16
US20220188076A1
Physics

Dual vector arithmetic logic unit

#35 | 2022-03-31
US20220100813A1
Physics

Dynamically adaptable arrays for vector and matrix operations

#36 | 2022-03-31
US20220100528A1
Physics

Vertical and horizontal broadcast of shared operands

#37 | 2022-02-17
US20220051985A1
Electricity

Creating interconnects between dies using a cross-over die and through-die vias

#38 | 2021-12-30
US20210405968A1
Physics

Processing unit with small footprint arithmetic logic unit

#39 | 2021-12-14
US17132002
Physics

Broadcast synchronization for dynamically adaptable arrays

#40 | 2021-08-05
US20210241516A1
Physics

Spatial partitioning in a multi-tenancy graphics processing unit

#41 | 2021-07-08
US20210209831A1
Physics

Hybrid render with preferred primitive batch binning and sorting

#42 | 2021-05-27
US20210157639A1
Physics

Workload-based clock adjustment at a processing unit

#43 | 2021-05-27
US20210157588A1
Physics

Dedicated vector sub-processor system

#44 | 2021-04-22
US20210117269A1
Physics

System and method for protecting GPU memory instructions against faults

#45 | 2021-04-01
US20210096877A1
Physics

COLLAPSING BUBBLES IN A PROCESSING UNIT PIPELINE

#46 | 2021-03-25
US20210090205A1
Physics

Exception handler for sampling draw dispatch identifiers

#47 | 2021-03-25
US20210089304A1
Physics

Matrix multiplication unit with flexible precision operations

#48 | 2021-03-04
US20210064366A1
Physics

Selectively dispatching waves based on accumulators holding behavioral characteristics of waves currently executing

#49 | 2021-02-18
US20210049729A1
Physics

Reconfigurable virtual graphics and compute processor pipeline

#50 | 2020-12-03
US20200379767A1
Physics

Graphics context bouncing

#51 | 2020-09-17
US20200293329A1
Physics

Pipeline including separate hardware data paths for different instruction types

#52 | 2020-09-17
US20200293286A1
Physics

Processing unit with mixed precision operations

#53 | 2020-07-02
US20200210341A1
Physics

Prefetch kernels on data-parallel processors

#54 | 2019-10-17
US20190318527A1
Physics

Split frame rendering

#55 | 2019-09-12
US20190278605A1
Physics

SOFTWARE-CONTROLLED VARIABLE WAVEFRONT SIZE EXECUTION AT GPU

#56 | 2019-08-01
US20190235953A1
Physics

System and method for protecting GPU memory instructions against faults

#57 | 2019-05-30
US20190164328A1
Physics

Primitive level preemption using discrete non-real-time and real time pipelines

#58 | 2019-05-30
US20190163527A1
Physics

Precise suspend and resume of workloads in a processing unit

#59 | 2019-05-23
US20190155604A1
Physics

Selective prefetching in multithreaded processing units

#60 | 2019-05-02
US20190129756A1
Physics

Wave creation control with dynamic resource allocation

#61 | 2019-04-25
US20190122417A1
Physics

Hybrid render with deferred primitive batch binning

#62 | 2019-02-19
US15828055
Physics

Primitive level preemption using discrete non-real-time and real time pipelines

#63 | 2019-01-03
US20190005604A1
Physics

BIN STREAMOUT PREEMPTION IN A GRAPHICS PROCESSING PIPELINE

#64 | 2018-11-08
US20180321946A1
Physics

Policies for shader resource allocation in a shader core

#65 | 2018-11-01
US20180314579A1
Physics

Memory protection in highly parallel computing hardware

#66 | 2018-09-27
US20180276790A1
Physics

Single pass flexible screen/scale rasterization

#67 | 2018-07-26
US20180211435A1
Physics

Split frame rendering

#68 | 2018-07-26
US20180211434A1
Physics

STEREO RENDERING

#69 | 2018-06-14
US20180165872A1
Physics

Removing or identifying overlapping fragments after z-culling

#70 | 2018-05-03
US20180121386A1
Physics

SUPER SINGLE INSTRUCTION MULTIPLE DATA (SUPER-SIMD) FOR GRAPHICS PROCESSING UNIT (GPU) COMPUTING

#71 | 2018-04-26
US20180114290A1
Physics

Reconfigurable virtual graphics and compute processor pipeline

#72 | 2018-04-26
US20180113714A1
Physics

Pipeline including separate hardware data paths for different instruction types

#73 | 2018-04-26
US20180113709A1
Physics

Pairing SIMD lanes to perform double precision operations

#74 | 2018-03-22
US20180082399A1
Physics

Primitive shader

#75 | 2017-12-28
US20170371743A1
Physics

System and method for protecting GPU memory instructions against faults

#76 | 2017-12-28
US20170371654A1
Physics

SYSTEM AND METHOD FOR USING VIRTUAL VECTOR REGISTER FILES

#77 | 2017-12-28
US20170371393A1
Physics

Method and processing apparatus for gating redundant threads

#78 | 2017-03-16
US20170076421A1
Physics

Preemptive context switching of processes on an accelerated processing device (APD) based on time quanta

#79 | 2016-12-22
US20160371873A1
Physics

Hybrid render with preferred primitive batch binning and sorting

#80 | 2016-09-08
US20160260246A1
Physics

PROVIDING ASYNCHRONOUS DISPLAY SHADER FUNCTIONALITY ON A SHARED SHADER CORE

#81 | 2014-12-11
US20140362102A1
Physics

Graphics processing hardware for using compute shaders as front end for vertex shaders

#82 | 2014-10-02
US20140292756A1
Physics

Hybrid render with deferred primitive batch binning

#83 | 2014-06-05
US20140157287A1
Physics

Optimized Context Switching for Long-Running Processes

#84 | 2014-05-29
US20140149677A1
Physics

Prefetch kernels on a graphics processing unit

#85 | 2014-01-23
US20140022263A1
Physics

Method for urgency-based preemption of a process

#86 | 2013-12-05
US20130326524A1
Physics

Method and system for synchronization of workitems with divergent control flow

#87 | 2013-10-03
US20130262834A1
Physics

Ordering thread wavefronts instruction operations based on wavefront priority, operation counter, and ordering scheme

#88 | 2013-10-03
US20130262812A1
Physics

Hardware managed allocation and deallocation evaluation circuit

#89 | 2013-07-25
US20130191852A1
Physics

Multithreaded computing

#90 | 2013-06-20
US20130160019A1
Physics

Method for resuming an APD wavefront in which a subset of elements have faulted

#91 | 2013-06-20
US20130160017A1
Physics

Software mechanisms for managing task scheduling on an accelerated processing device (APD)

#92 | 2013-06-20
US20130155079A1
Physics

Saving and Restoring Shader Context State

#93 | 2013-06-20
US20130155077A1
Physics

Policies for Shader Resource Allocation in a Shader Core

#94 | 2013-06-20
US20130155074A1
Physics

Syscall mechanism for processor to processor calls

#95 | 2013-06-13
US20130147816A1
Physics

Partitioning resources of a processor

#96 | 2013-06-06
US20130145202A1
Physics

Handling Virtual-to-Physical Address Translation Failures

#97 | 2013-06-06
US20130141447A1
Physics

Method and Apparatus for Accommodating Multiple, Concurrent Work Inputs

#98 | 2013-06-06
US20130141446A1
Physics

Method and Apparatus for Servicing Page Fault Exceptions

#99 | 2013-05-30
US20130135327A1
Physics

Saving and Restoring Non-Shader State Using a Command Processor

#100 | 2013-05-09
US20130117750A1
Physics

Method and system for workitem synchronization

InventorID:

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